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1992: Part 1

(b)“music” includes sounds wholly or predominantly characterised by the emission of a succession of repetitive beats.
1992: Part 1

1992

“I wonder what would befall my creations if I were a rare’n superb god,” murmured the based one to himself. It was a rather biting cold outside that was waltzing ferociously with blizzard. Sipping a cup of cognac alongside some Swiss coffee was one of his favorite gut tunes after a shot of kefir, and a table spoonful of black cumin oil. Every day, right at 08:30 a.m.

He has lately been thinking about The year 2020, and how he used to party all night with GHOULS, and faceless frens who were genuine, and warmblooded.

The year 2020 is a game title by the late Nintendo who surprisingly chose to commission the net art duo JODI for an abstract reality RPG where players need a brand new VR headset to connect to the Hypnospace.

It was rather a semi-closed systems thinking game theoretical financial simulator that implicates the idea that y2k won’t do any bad to the global economy, and individuals will be able to self-govern at an accelerated pace of innovation via mainly recombitant capital.

He came to buy the game via an advertorial spot on the SugarCube, Mentally show Art Finally.